Udemy Japanese Alley 3D Game Environment Creation _HOT_
Udemy Japanese Alley 3D Game Environment Creation ->->->-> https://urlin.us/2te7kC
Udemy Japanese Alley 3D Game Environment Creation _HOT_
What Will I LearnCreate an amazing complete game-ready 3D environmentBake clean mapsCreate realistic wet groundProduce believable dirt, scratches and grimeLearn how to make moist-rain effects on window glass and buildingsCreate professional UV mapsCreate realistic glow materialsUnderstand proper scale for creating environmentsHigh poly to low poly baked workflowUse weighted vertex normals efficientlyRequirementsBasic knowledge of 3ds Max, Unreal, Substance Designer and Painter, PhotoshopDescriptionInstructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, we will go over the entire process of how to create a Japanese Alley game environment. We will first start out with a blockout of the scene to achieve a proper sense of scale, and once that is done, we will go back to the blockout to 3d modeling the buildings. We will do a high poly to low poly workflow where we will create a high res and low res model and bake normal maps for them. We will go through the process of how to make the environment look realistic, how to use weighted vertex normals, and how to do smart, quick and clean unwrapping of uvs. Then we will jump into Substance Designer to create tilable textures such as metal, concrete, and tarmac. We will touch up on Substance Painter and little bit of Photoshop to texture our props. Once everything is modeled and textured, we will import everything in Unreal to setup our materials and lighting for a nice final render.Who is the target audienceAnyone who wants to know how to create a game environmentTable of ContentsIntroduction 04:57Introduction 04:57
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Alyssa Alfonso is a second-generation Filipino American that was born and raised in San Francisco. Her excitement for the natural world began at young age exploring local beaches and tide pools around the Bay Area. She is passionate about wildlife conservation and creating an environmental and social impact through habitat restoration of the San Francisco Bay. On her free time, you can find her splitting pins at local bowling alleys and exploring trails with her dog, Jack. 153554b96e
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